Jul 15, 2005, 04:39 PM // 16:39 | #61 | |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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Jul 15, 2005, 04:50 PM // 16:50 | #62 |
Lion's Arch Merchant
Join Date: Apr 2005
Profession: Mo/N
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Also note that given regular progression through the game (not using lornar's pass) that the desert missions are the first places that you can get elites for your characters and that in the sourthern shiverpeaks is where many more are. To me it makes sense to limit the temple to characters that have ascended, it fits the storyline and it fits to have more powerful players in the underworld and the fissure.
As far as having the ToA earlier in the game than you can use it.. well, the first quest I remember actually telling you to go there is in fisherman's haven, at which point your pretty much to ascension anyway. I can see new players going there, finding out about it and saying "Oh, thats neat, I want to do that". Also it might add a little more to the ascension process. I've had new guildmates ask me whats the big deal with ascension and the best I could really say is that its just a part of the plot, not anything really special, at least now there is a tangible gain from doing it beyond the extra experience. |
Jul 15, 2005, 04:51 PM // 16:51 | #63 |
Pre-Searing Cadet
Join Date: Jul 2005
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>uuurrmmm... the major flaw of this little theory maybe is the 2 man team size?
Well, I can honestly tell I spent one evening with my friend doing that - and it was _lots_ of fun... We cleaned the entire area of all chars (not a single one standing!). Characters were: Wa/Mo and pure Elementalist, both level 8. Here's a screenie: http://members.home.nl/rboerdijk/gfx...wars/gw013.jpg |
Jul 15, 2005, 04:53 PM // 16:53 | #64 |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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sure sure, but the flaw of the team size doesnt refer to the difficulty
but to the 8man practice to the temple thing: i am just so pissed, when someone takes a bit more of the "freedom" you have. we are restricted enough, because its a computer game, why should we immolate ourselves even more? i dont like any "absolutist" approach on troubleshooting. give players the possibility to decide. and dont decide for them. before the patch we could NOT choose, if we want non ascended players, because we couldnt tell. oh well, we could, if we knew each other. now we can NOT choose because ANET already did. for me the most important thing in a game are options and possibilities. the more ways i got to do something, the better. oh and dont get me wrong, ascension is definetly cool and worth doing. so, dear smitty, therefore you must go and find AAAAAnother shrubbery. Last edited by Gedscho; Jul 15, 2005 at 05:18 PM // 17:18.. |
Jul 15, 2005, 04:56 PM // 16:56 | #65 |
Academy Page
Join Date: May 2005
Location: Stillwater, OK
Profession: R/Mo
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If this rule change is valid then it should be implemented that you can't get to droknar's and get high end armor until you are ascended. All the same reasoning supporting non ascended in UW/Fissure is used to explain Droknar's rushing. Arena net should be consistent.
My opinion, and it is their game so they can do what they want. |
Jul 15, 2005, 05:40 PM // 17:40 | #66 | |
Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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Now if that is the case then I agree, A-net totally screwed up. If so, they will rectify in short order methinks. Last edited by smitty-gw; Jul 15, 2005 at 05:44 PM // 17:44.. |
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Jul 15, 2005, 05:44 PM // 17:44 | #67 | ||
Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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Jul 15, 2005, 05:58 PM // 17:58 | #68 | |
Frost Gate Guardian
Join Date: Jul 2005
Location: Argentina
Guild: EC - The Epic Crusade
Profession: Mo/Me
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I suggested that. Its major fun fighting those chars, and with only basic skills, and 2 man team, it proves really a challenge. Other thing u might want to its try to catch the fleeing Char boss, when u do Devona's "Trouble in the Woods" quest. As soon as u cross the bridge a Char boss is there and flees to the zone gate. Catch him before he disapears and kill him. Just saying, there are plenty of "custom" challenges u can setup for uself to keep the adrenaline pumping, without getting lvl 11 characters into UW of FoW. If u are really interested in challenges, feel free to pm me, and i'll write u down some of the challenges i made myself. Free of charge of course... "Carpe Diem" |
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Jul 15, 2005, 06:16 PM // 18:16 | #69 |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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ok, basically i dont like presearing. landscape is nice, but it bores the hell out of me. i guess, its the team size.
but, well youre right. on the other hand i think, the only real challenge will be to get to level 12 pre-sear, which is dead boring to me. any other way, i dont know if its doable with starter skills. never tried. btw, i didnt even know you can stop that charr. oh. and you got mail. |
Jul 15, 2005, 06:28 PM // 18:28 | #70 | |
Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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And, my Ranger got to Hell's Precipace (sp?) today, he made level 20 capping skills on Pardition Rock. He has every right to beat the easy PvE without those extra Att points, but I would not take him to the UW/Fissure even if I could. |
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Jul 15, 2005, 09:07 PM // 21:07 | #71 |
Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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It's another reward for ascending, which is a good thing. Obviously most older players won't see this viewpoint as much.
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Jul 15, 2005, 09:43 PM // 21:43 | #72 |
Desert Nomad
Join Date: Jun 2005
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I really welcome this change, for once it is possible to avoid those *eh hem* idiots who can't even succeed in ascending
If they can't even make their way through the... *cough* idiot sandbox, what chance of them contributing well to your party? |
Jul 16, 2005, 07:14 AM // 07:14 | #73 |
Frost Gate Guardian
Join Date: May 2005
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I like this change. No more people blatantly spitting out lies about their armor or Skills. No more people flaming around they are "da uba skilled doodz0r" and can do Underworld and Fissure with Level 10 and 5 AL Armor from Pre-Searing.
It was not much of a problem in Underworld where you can do fine with 2 people runs. One minor player with uber ego doesn't weaken the team much there. If he dies, no problem, no loss. Underworld is about Spike Damage and easily countered with a protective spirit or bond. However what DID piss me off was those people who went for fissure of woe (the quests there are more easy and faster done) in their newbie armor with some level like 15. Dude, you can tell me the brightest of fairy tales about YOUR personal skill. YOU JUST LACK AL, ELITE SKILLS AND DAMAGE OUTPUT. Did that get through? I doubt it did. Unless you got pulled to Droknar and captured Skills and Armor down there. But even then, your Attributes are spread real thin. Fact. So you had a person down there who: a) did not do his job like a fully ascended Character would do b) was soaking up the monks energy with his noob armor c) constantly had aggro and decentralized the mobs because he was the weakest link and mobs go after that weakest link. |
Jul 16, 2005, 07:51 AM // 07:51 | #74 | |
Frost Gate Guardian
Join Date: Jul 2005
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only be for people that actualy finish the game. Since only when your done everything that you got all your Elite skills or most of them. also, It should mainly be bonus areas for people who are done everything since they have nothing else to do. |
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Jul 21, 2005, 10:42 PM // 22:42 | #75 | |
Academy Page
Join Date: Jul 2005
Guild: Blood Feud
Profession: E/Mo
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Ahh that explains the less than friendly whispers I recieved when I arrived in TOA after a long and tough fight that started in Bergin Hotsprings (using my trusty henchmen). The whispers were in reply to my question about the function of TOA (I tend to like to learn about games by exploring and talking to other players. I immediately got several insulting whispers as to my noobness (and here I thought I was an explorer). Now I understand why the game is so quiet. |
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Jul 21, 2005, 11:37 PM // 23:37 | #76 |
Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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It was a nice way to power level your character from 10-20 in like 3-4 hours.
Thats why they blocked it. Droknar Runs are next ! |
Jul 24, 2005, 09:51 PM // 21:51 | #77 |
Pre-Searing Cadet
Join Date: Jul 2005
Guild: Crusadors of ascalon
Profession: W/Mo
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Personaly i don't think it should matter what level you are. If someone has worked hard for their cash then why shouldnt they buy the best gear,outfit their lil newbie and try something more chalenging? It realy doesnt hurt other players,If you don't wanna group with a low level then you don't invite them to your group.
The trouble with GW is that it is too easy. I have played many games,of which the max level has taken me 7/8months,whilst guildwars took me only a week. The only chalenge in guildwars is to be better than everyone else,at a lowever level...because everyone else is max level anyway. Leveling is so fast that i would find it highly unlikely that any non-level 20 player would have learnt enough to have even heard of the underworld, let alone try to go there.(This may be a little less true in korea but in europe where we hardly have the favor i,myself didnt know about this untill i was well past lvl 20) Another reason i do not think level requirement should matter is because much of guildwars is not level reliant until you ascend..but even then its not much different. You can have a great weapon and armour at any level,making the only variable a charactors own skill. I have grouped with many players who are level 20 that have the skill of a level 10 player and the armour to match,maxed out with superior runes and no vigor. I myself enjoy a chalenge and mostly leveled by discovering the map,taking on extreme chalenges on my lil newbie. When you take the 'recommended' route and method it takes the fun out of the game. Just because anyone can take a certain combo of players and skills to kill that boss,does not mean anyone trying it a different way should be put down because they show a little creativity. Stop being so shallow people! Get to know players and you will always know you have a great team that can take on anything. |
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